Now all three of the big names in consoles are digging themselves deep into motion sensitive controller technology, the last one to enter the ring will be Kinect for the Xbox 360. Wii was the first to do so (on a massive scale), and Sony PlayStation's Move just recently launched in Japan. Kinect uses a special sensor and completely eliminates the need for a physical controller. You, the gamer, are the controller. Read more about Kinect at Xbox.com by clicking the previous Kinect link.

But the question remains. Do gamers actually want a controller-free gaming experience? And, if so, is the current pricing structure of Kinect at the level gamers feel satisfied with? In other words, do we think we're going to get what we're paying for?
I normally wouldn't question it, but it seems to follow a long-term marketing pattern that Microsoft has not been shy about. That pattern, of course, is sell the console, then sell the additional components to make it complete (think wifi, HD DVD, wireless headsets, etc.). The new "Xbox 360 Slim" eliminated much of that, but how many years later? Read more about the Xbox 360 Slim here at our Xbox site.
Back on track here. Do you plan on getting Microsoft's Kinect for Xbox 360 when it comes out close to this holiday season? Feel free to use the comments section just below (use the back button after you vote).


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