Cheats, Codes, and Secrets
The following cheats, codes, and secrets are available for Splinter Cell: Pandora Tomorrow on the Nintendo Gamecube video game console.
Hint: Defeating Norman Soth
After you have climbed up the elevator cables and have gotten on top of the other elevator, crawl through the hole in the wall. Norman Soth and two other mercenaries are on the top pathways. While in the holere will be one guard on the top path, slightly to the right. You should be able to shoot him in the head. Then, a timer will start and you will have one minute to kill Norman Soth and his other mercenary. When you shoot the first mercenary, drop out of the hole onto the first pathway. the second mercenary will go to exactly where the you shot the first mercenary. Shoot the second mercenary in the head. Note: the second guard will be aiming at the hole, so he will not see you if you drop out of the hole. the last person to kill is Normon Soth. Start running down the pathway and turn left on the second to last walkway on the left. Look up and turn on your thermal vision. You will see Normon Soth. Get a clear shot and shoot him in the head. After that you must retrieve the smallpox box from the top pathway. If you are on the second to last pathway on the left, go up the ladder. There will be another ladder; use it to climb up. Drop off the ledge onto the pathway. Run down the middle pathway to find the smallpox box.
Hint: Capturing Suhadi Sadono
After killing off all of Sadono's guards, lure him into a dark corner then shoot him with a Ring Airfoil. Then, run up behind him and grab him. You can now force him to use the retinal scanner and complete the mission.
Hint: Sabotaging Sadono's plane
Get to the part where DP Brunton tells you that you should be close to Sadono's plane, and Fisher replies, "Really?". Look to your left. You should see a fence. Climb over this fence to find a drain pipe. Climb up the drain pipe and shimmy along the edge. Pull yourself up onto the ledge above. Enter the door and go to the right. You should find a switch. Hit the switch to turn the lights off. You can now dispose of the two soldiers guarding the plane. An alternate way is to get up onto the previously described ledge and shoot a Div Cam in front of both the guards. Press Y to knock both of them out.
Hint: Easier aiming with pistol
To aim better with the pistol, press B to pull it out. the crosshair should appear normal. Then, press Up on the D-pad and the crosshair should become a laser sight. This makes it very easy to aim, since the laser sight is smaller and thinner than the normal crosshair. This allows fast kills and head shots. Note: If you are in dark corners and have the laser sight on enemies will notice and attack you.
Hint: Easier aiming with SC-20K
Click the C-stick to zoom in the sniper scopen press L to hold your breath. You should be able to get a good shot while Sam remains still.
Hint: Knocking out guards
To knock out a guard without using a Sticky Shocker or a Air Foil, shoot a Sticky Cam at their head. Note: It must hit him directly in the head for the guard to get knocked out.
Hint: Dili, Timor mission
After locating the first prime target, and just after you get the PDA information, use your optic cable to see through the door almost directly in front of you. You will see the room of hostages that you had to pass by unseen. Go into the room, stay lown knock out the guard. Pick him upn take him to the room directly in front. Shoot out the lights and put the body on the side of the bed. Double back then take out the guard left on the second floor on the balcony behind the door you started out by. Shoot out the overhang light above the stairwelln the light in the stairwell hallway. Take out the guards one by one downstairs. Put them in the small room in the corner. This will take you to the next checkpoint, after you walk though the small hallway.
Hint: Paris, France: Ammunition
After you have disabled the bomb and gone up the stairs to the second floor, it is easier to shoot out the lights even if there is a guard walking back and forth across the hall; when he turns around and has stopped at his little station away from you. You can shoot the first light out that you see. Repeat this process for the next two lights and he should not hear you or say something like "The light broke!" or something similar. Note: He will not even hear you when he is under the farthest light from you, and it is also easier when you are doing a "peek attack". Go at least half way down the hallway he was on and go into the room just beside the motion detector away from you. There will not be anybody in that room. While you are in therere will be a desk with a little light over it. Shoot the light out if desired. If you need to see better, turn on your night vision goggles. in that room, you will find some ammunition for your pistol and two sticky shockers.
Hint: Kundang: Avoid mines
When you encounter the mine field you can jump over the wires. This is not easy and will take almost flawless timing.
Hint: LAX: Extra supplies
When you have reached the airport car park in the back of the truck, kill the two guards and the dog. Then, face the truck again and turn left. On the left hand wall should be a door. Open it, and inside are some Sticky Shockers, Ring Airofoils, Sticky Cameras and a Med Kit.
Hint: Television Free: Drowning your victims:
In Television Free (mission 8), you will have a chance to go down into the sewer. When you knock out a guard, drag their unconscious body into the water then click into thermal view. You can watch the life slowly slip out of their bodies.
To move quieter, crouch down and walk slower. This will make your steps softer, and keep you undetected to a limit.
Hint: Shoot without fear
When you are at a point that you can only use non-lethal attacks, make sure that you have the SC-20K and at least one Sticky Cam. Instead of waiting to sneak up on a person, shoot them in the head with the Sticky-Cam. This knocks them out without using "lethal methods". Aiming high is the key to knocking the person out because the Sticky Cams have a short range. After the attack you can pick your cam up and use it again.
Hint: Bypassing motion detectors
Before passing by a motion detector, pick up the body of a dead or unconscious guard. Then, proceed to walk past the motion detector. the motion detector should not go off, due to it seeing the guard on your shoulders, thus making you invisible to it.
Hint: Escaping elevator shaft
In LAXre is a part where the elevator stops. Blow out the top and jump to climb out. Then, climb on a pole that gets you to the catwalks. Jump until you reach a landing and use the "Climb Out" interaction. Climb up and overn jump down to another pipe that leads to an opening and a checkpoint. Then with a running start, do a split jump over the two pipes and drop. Jump up on the ledge and pull yourself up. Shoot the vent and jump across. Go through it and come out the other siden jump down and cling to the pole. Move over and climb up the ladders. You will reach a place where there are three poles to rappel from. Choose the middle one and crawl through the opening. This will take you to a save point and to Soth.
Hint: Find mines easily
In order to find mines in the camp mission, turn on the thermal vision.
Hint: Ring Airfoil knock out
When using a Ring Airfoil, if you shoot someone in the head it will knock them out. Make sure you hide the body well. If a guard finds ity will wake them up.
Hint: Prince of Persia
references:On the mission when you are on the train, look in the second car where the guard is located. Knock him out then go behind the fenced door. Look down you will see a magazine featuring Prince of Persia.
reference:In mission 3 (The Train With Soth), in the car with the cabins, go into the first cabin (with the open door). On the table there will be a comic book of XIII.
Hint: Various references
On the first half of the Jerusalem levelre is a book store directly behind an alley with a swinging lamp. Next to it is another smaller alley with a swinging lamp. If you look inside the large window you can see many different picture references to the Punisher, Ubi Soft's XIII, an anime, and a picture of the infamous "Sniper Kitty" among many other things. Use the binoculars to get a much better look.
Hint: Level select
When you complete the game under the normal or hard difficulty setting, when you go back into the game make sure you go over towards the level select instead of checkpoints. You could lose your data and have to do it over again if the wrong choice is made.
Hint: Programmer credits
In the Jerusalem mission, get to the part where you are following Dahlia Tal and can go up onto the roof and through an apartment to avoid being seen in the open area while she continues on. When you go through the apartment, you must sneak past two Israeli men watching television. If you zoom in on the television, you can see that it continuously scrolls a message in French from the development team thanking two people for their help with the game.
Hint: Ubisoft reference
In the intermission sequence where you see two ShadowNets neutralize the ND133, when Lambert picks up his coffee cup, you can see it has the Ubisoft logo.
Glitch: Wrong timer on the last ND133:
In the last intermission sequence, when you retrieve the last ND133, Fisher says that there are still eleven minutes on the timer. However, when the intermission sequence starts timer has just passed twelve minutes. Lambert and Grim did not mention anything about changing the timer, and Fisher does not have a gadget to change timers.
Glitch: Different color gear
This works on the first level and perhaps others. Turn on your night vision goggles and switch to the thermal/heat vision goggles for a few seconds. Switch back once more. If you look closely and quickly at Sam's gear, it may look like it has different colors. Note: You must see the gear in night vision to see them in different colors. to turn on your goggles, press D-pad Left for night vision. Press D-pad Right for heat/thermal vision goggles.
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