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Starting out in World of Warcraft
World of Warcraft is a large expansive game that once fully explored has many options to you. There's doing the myriad dungeons with friends in various sized groups. There's fighting against other players in prearranged events or on servers dedicated to it. Then when you get into side items like quests or role playing…
Seems like a lot of options when you've just barely got past the character screen. Starting out in World of Warcraft doesn't have to be daunting. Everyone starts off in a large world with little more than the scraps of clothing on your back and a few copper. But once you get your bearings this will pass and you will look like a native Azerothian in no time.
Pick up any and all quests.
First pick up quests - in fact pick up every quest you can see within a questing cluster till you have them all or cannot fit past the quest tab limit. With options checked on, you can see hovering symbols above each NPC (non player characters - civilians, quest givers, guards, ect.). Quest givers will usually have a yellow exclamation mark to denote they have a quest available. When all surrounding NPC have floating silver marks above them (denoting you have picked up their quests) go on to questing.
Note: some quest givers will have floating silver exclamation mark; pass them for now as this almost always means they have a quest it's just you are barely out of level range to do it. Keep that in mind especially in later levels to revisit and not miss said quest.
Acquire gathering skills.
Some pick up the crafting trade skills like leather working or alchemy along with a gathering skill outright. But if you wish to gain money quickly without spending too much out of pocket, pick up two gather skills initially. Say you choose mining and herbalism.
They both don't cost much save for levelling them; the materials they yield net a decent amount of gold on the Auction House, and one you have enough money comfortably set aside (mount money, money for future class skills, ect.) drop the least money making one for a crafting skill.
Sell un wearable or grey/white items.
Many times along your questing, you will acquire grey or white named items. These items (save for if your character has nothing at all to wear) are best to sell. Do not bother in placing them on the Auction House as the selling fees to post as well as the Auction House cut if it sells makes the return meagre.
Only return to towns/questing hubs when bags are full.
It helps to purchase bags, but the beginning areas tend to drop small sized bags often. Try to keep the Traveller's Backpack filled with needed quest items and supplies. Let the other bag slots be for sell able items (if you can afford the room keep on back for class/trade specific items) preferably dropped equipment (even if your class cannot wear it) over junk items like dropped feathers, dead animal spoils, ect. Having a mod like auctioneer showing how much things vendor for will make choosing between keeping that staff or stack of meat to sell later.
