Picking a Country for your Squad
Is there really any difference what country you pick when starting a squad?
Okay, now we get into the different countries and determine if there is an advantage to joining one or the other? As of right now, yes the power country is Morskoj. The reason is simple. When the first wave of gamers bought the game and went online, this was the best country in the way of financial backing and supplies, so of course it has a massive number of squads. It has heavy armored parts and strong weapons and is cheaper than the other two. That is a plus! The only bad part is while heavily armored and powerful, they lack variety and massive firepower. Tarakia is a close second with bigger weapons and more chassis. It offers those who know how to build hounds an advantage with their parts. Sal Kar is the least populated country right now but it also has some really strange and powerful weaponry and more advanced systems cards and a strange government.
So the real question is where do you start off when you begin the online mode?
For those new to Mech games, the choice is simple: Morskoj. More advanced gamers will head to Tarakia and the most die-hard squads will pick Sal Kar to gain an advantage with fire power and strange pre-built hounds that can be customized very easily. Breaking it down Morskoj has won almost every war overall and we just entered war number 18. Sal Kar has been rising up and lasting longer thanks to squads changing the alliances. While Tarakia is the middle ground country, it has a better chance with the right squad and members. The server acts as a balancer in a way. If too many squads are in one nation, the server will notice and change things to hurt that country, a handicap, if you will. A weapon sanctions or budget cuts perhaps a third party country decides to stop backing them, etc.
Chromehounds Classes and Ranks
Know your role and react as the class you picked.
You already know about the leveling up and the ranks in the game. What you may not know is that your level can greatly increase by the way you play each mission. A great example is if a heavy gunner or defensive hound decides to take the fire power and go close range combat, they may get some easy kills but they are also going to get a lower amount of level points for their role in that mission even if you succeed. Simply take the lessons learned in the single-player mode and play as if the instructor was still watching you. A good squad will already have a leader that will point this out and tell any member to remember their role and keep that in check, but it is nice to read it and then have it stick.
Great, but what class should I use and does that mean I am stuck in that role the whole war?
I have many Hounds in the garage and due to the fact the game will only let you save 49 assembly datas, I still have others saved that I can load if needed. You are in a squad and squads stick together and communicate. A great squad can change roles and Hounds without any problem. Of course, this also depends on your experience and the size of the squad you are in. If you like up close action and fire fights, then a soldier is the best, however, a scout can be both. While a heavy gunner can also play as a sniper etc., pick what you know best first and learn from the squad leader. His role is more than a title (more on that below).
So you're the Squad Leader, do you know what your role is?
The squad leader is the most important role overall. Not in the outcome of the battle but in the development of his or hers squad. You need to be a banker, an arms supplier and you should have the highest rank and a cash cow of parts to help new recruits and the other members. It's not a glory job or position and if you are reading this saying 'my squad leader never gave me anything', then I would suggest a meeting and a change in squads or leadership.
Chromehounds tips continued on next page...

