Note: This page is a part of the Fallout 3 Achievements Guide. If you arrived here via a search it is recommended you visit the main Fallout 3 Achievements Guide page.
More Fallout 3 Achievement Specifics - N-U
N. Rescue from Paradise
Completed "Rescue from Paradise" 20G
For this one, you must get into Paradise Falls. There are kids being held captive in a fence inside. You can go in guns blazing and kill every guard in the town or you can do the alternate route which makes you hack Eulogy's terminal.
O. Big Trouble in Big Town
Completed "Big Trouble in Big Town" 20G
This quest starts in Big Town. When you enter the town you will find out about a girl named Red being kidnapped by Super Mutants. You will be instructed to go to a prison Camp overrun by Super Mutants to rescue her. Once you have went there and killed everything and rescued her, this quest
is completed.
P. Picking up the Trail
Completed "Picking up the Trail" 20G
After escaping the sewers and making your way into the Citadel. You will get a layout of all the Vaults. You will be instructed to go to Vault 87 which is totally covered in Radiation. The only way in it through Little Lamplight which is a town ran by kids. Once you get there, talk to Mayor MacCready. Convince him to let you in the town and make your way to Murder Pass, speak with Princess and then go find MacCready again and convince him to let you into Murderpass. Once in, this achievement will pop.
Q. Finding the Garden of Eden
Completed "Finding the Garden of Eden" 20G
You must make your way through Vault 87 in search of the GECK. The Vault is over run by Super Mutants, so be on guard. You can make friends with one Super Mutant named Faux that is in the experiment cells. You can lead him to the GECK since the room is filled with radiation or you can be hardcore and make your own way in and get it, but be sure to bring lots of Radaway. Once you have the GECK, make your way out.
R. Blood Ties
Completed "Blood Ties" 20G
This quest starts in Arefu. Speak with the Sheriff. Then check the houses and you will find one that is full of dead bodies. Report back to the sheriff and he will tell you to investigate some of the northern places. Go to the Metro Station and you will run into two ghouls that are friendly. You can talk to them or you find the mini room full of toxic containers. Look at the floor and you will be able to enter the sewer lid. Once inside make your way to the lair of the wannabe vampires. Talk to them and convince them to let the Ian go. Then talk to Vincent and convince him. You will then have to talk to Ian and he will make a choice. Then report back to Evan in Arefu.
S. Tenpenny Tower
Completed "Tenpenny Tower" 20G
When you get to Tenpenny Tower, you will see a ghoul outside the gate. After the ghoul leaves, speak into the intercom. Once you gain access you will be instructed to deal with the ghouls at the train yard sewers. You can either go and kill all the ghouls or help them. If you help the ghouls whether its convince everyone the ghouls are nice and can live there or opening the hatch to let the ghouls in, the people will die either way, it's your choice.
T. Oasis
Completed "Oasis" 20G
This quest starts in Oasis which is like in the northern middle part of your map. It is the only place in the Wasteland that has trees and is green. When you get there you will have to be clensed. Afterward you will be put in an area with a talking tree named Harold. Apparently this character was in Fallout 1 and 2. So I guess that is some history trivia. Harold wants to die. He doesn't like being a tree, and wishes you to go into a cave and find his heart and kill him. You have to talk to some of the Treeminder people and get a key to the cave as well as some medicine to either kill Harold or make him grow faster. Doesn't matter which you choose, the quest will still complete.
U. The Superhuman Gambit
Completed "The Superhuman Gambit" 20G
This quest starts in Canterbury Commons. When you get into town, you will see two super hero type people fighting. One using robots and the other using Giant Ants. Talk to the town people and they will request your help to get rid of them. The super hero's lairs are right near the town. The Antogonizer is easier to get rid of, but if you want some adventure, the Mechanist is at the Robot Repair Center. To dispatch of him, you must fight your way through robots and get to the elevater at the end, and must have a lock pick skill of 75 to face him. Once you dispatch of either superhero, return to Canterbury and talk to Uncle Roe.
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