The Treasury co-op level is the third map of four in Tom Clancy's Ghost Recon Advanced Warfighter. Once this mission has been completed there is only one more map which will complete Campaign 1 of the On-line missions. The Treasury is one of the best cooperative game play maps available, and with the right group of people can be extremely fun.
The first tip is to know who you are playing with and make sure they are aware of their function in clearing the map and the objectives. In Treasury, there are a few objectives you will need to complete to have a successful ending. First you need to destroy the SAM units, there are three on the level and they can be taken out my multiple grenades or, even quicker, with the .50 caliber stationary guns. Next, you'll need to stop the rebels from looting, which really only means you need to destroy one APC, which will be detailed later. Finally, you'll have to protect the Treasury while your helicopter loads the hostages, or workers, I'm not sure which.
Let's get ready to move out!
Choosing the Right Type of Soldiers
Treasury is a fairly big level, so in this walkthrough I'll describe how to complete the map with anywhere from two to four players. You can play with many more on-line, but to make it simple I'll assign two players to a team, so we'll be moving in pairs until the end. As you may know by now, I prefer to play as a Grenadier with the MRC/AGL. If you've read the previous walkthroughs you know why, the double zoom, high capacity, decent accuracy, and attached grenade launcher.
While having a marksman is not necessary, it does help, especially in the bridge area and when you move into the courtyard area where there are S. F. Marksman to deal with, so it is something to consider pre-game, especially if you have a decent lobby in progress with a bunch of good players. The rifleman is perfect for this mission, as long as he selects an appropriate weapon, the default rifleman weapon will work just fine.
The bottom line on choosing the team, make sure you have a Grenadier and a Rifleman. If your grenadier is a good shot have him take a double zoom weapon to make getting through the level allot easier. Artillery isn't really required, and would only be helpful near the end, where a good amount of suppression fire would come in handy for the riflemen, grenadiers, and marksmen to get their shots off easier.
Taking out the SAM Units
When you begin the level, immediately split the group into two squads; ideally squad A will have a grenadier and a rifleman, and squad B will have a marksman and a rifleman. Have squad A head to the left, towards the graveyard and they will encounter anywhere from 2 to 4 rebels which should be easy to take out from a decent range. Squad B will go almost completely straight to the Bus Depot, along the way they may encounter minimal resistance, once they reach the bus depot, they can begin picking off the rebels in the street, near the buses, and on the bridge. It's recommended that the use of the drone go to squad B at this point.
While squad B is clearing the bus and bridge area, squad A can continue to the road just after the cemetery. There are a couple of rebels in the alley just across from the cemetery, take them out and move to the alley on the far left, where you will encounter two more rebels. Move up that alley all the way and bang a right, you'll see a little cutout in the fence where you can get onto the roof of the building to find a .50 caliber gun and some ammo. Before you step onto the roof take out the S. F. Marksman across the street. Then jump on the stationary gun and destroy the SAM unit and two straggling rebels below the building.
By now, squad B should just about have the bridge area cleared, so squad A can safely come join in on the fun. Once the bridge has been secured, use the stationary gun and take out the second SAM unit, there will be some rebels, only a couple, that will not show up until this point, kill them. Squad A can move in on the left and go under the bridge and to the far left. About four rebels will come out from the courtyard area, quickly dispose of them and check in with squad A before moving into the courtyard area.
Squad B has a sniper to deal with in an elevated location near the last SAM unit, but since you have a marksman and a good rifleman with you, it should be child's play. Take the sniper and the SAM unit out and the whole team can enter the courtyard together. One from the area closest to the bridge, and the other from the other side.
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